Diversion Dept. Game Rules & How to Play
Find your game below for its complete rules and instructions.
🦀 Crab Pot Pop™
Fill your pot. Push your luck. Try not to wreck the whole thing.
On your turn, keep drawing tokens one at a time and building your catch. After each draw, decide whether to KEEP FISHING or RETURN TO PORT and bank your points. Keep hauling in the good stuff—but every draw is a gamble.
🦀 Crab x10 (crab) = 1 point
👑🦀 King Crab x6 (crab with a crown) = 2 points
⭐ Starfish x8 (starfish) = Nothing happens
🪢 Tangled Buoy x3 (buoy tangled in rope) = Your turn ends immediately and you lose everything collected that turn
💥 Broken Pot x2 (broken crab pot) = Your turn ends and you lose everything you’ve banked AND collected this turn
After each draw, choose: KEEP FISHING or RETURN TO PORT and bank your points. Banked points are safe unless you draw the dreaded Broken Pot. First player to 10 points wins!
Big catches. Bad decisions. Broken crab pots.

⛏️ Gold Rush Grab™
Stake your claim. Push your luck. Try not to blow up the mine.
On your turn, keep drawing tokens one at a time and building your stash. After each draw, decide whether to KEEP MINING or STASH YOUR LOOT and bank your points. Keep mining for gold—but the deeper you dig, the
more you risk.
✨ Gold Nugget x10 (gold nugget with white outline) = 1 point
🪙 Gold Node x6 (stacked gold bars) = 2 points
🧨 Dynamite x2 (stick of dynamite) = Stop someone from staking a claim and blow up their stash! All tokens they collected that turn—including Fool’s Gold—return to the mine. You can’t blow up your own mine. If there’s no one else to blow up, return the Dynamite to the mine.
💥 Cave In! x3 (explosion) = Your turn ends immediately. Lose everything collected this turn—including Fool’s Gold—and return those tokens to the mine.
🚨 Fool’s Gold x8 (red outline) = No loss, no gain!
After each draw, choose: KEEP MINING or STASH YOUR LOOT and bank your points. Banked points are safe—unless someone blows your mine up! First player to 10 points wins!
Gold. Greed. Dynamite. What could go wrong?

🔥 Campfire Catastrophe™
Build your fire. Cook your food. Try not to burn down the forest.
Take turns drawing tiles from the cooler and building up your camp. Collect Firewood and Food, but watch out—wildfires, raccoons, and smoke are ready to ruin dinner.
🪵 Firewood x12 (log) = Keep it. Collect 2 Firewood + 1 Food to cook your Food. Discard the 2 Firewood.
🍔 Food (burger x3, hot dog x3, or marshmallows x4) = Keep it until cooked. All three count as Food.
🪣 Water Bucket x3 (blue bucket) = Keep it. If you draw a Wildfire, discard the Bucket and Wildfire to put it out.
🔥 Wildfire (flame) = No Bucket? Everything you have burns! Return everything you have and the Wildfire to the cooler.
🦝 Raccoon x3 (raccoon) = No Trap? That little thief steals 1 Food—cooked or uncooked. Discard the Food and Raccoon. No Food? Return the Raccoon to the cooler.
🪤 Raccoon Trap x1 (trap) = Keep it until a Raccoon appears, then discard both.
💨 Smoke x3 (puff of smoke) = Place it in front of you. On your next turn, return it to the cooler instead of drawing. Your turn is over.
First player to cook 2 Food wins!
Fire. Food. Raccoons. What could possibly go wrong?

